Drafts are killing the frequency of posts on this site, to my own chagrin. The first blog post on this site eagerly notes that it would have “insights” and shit about “how this site is run” and all that, but I got really into getting pretentious and writing super long essays about bullshit that I wouldn’t let go. Ironically, after writing those posts, it felt liberating, and reading those posts again make me think I’m fucking crazy for writing such trite about shit like why idle games are okay but gachas aren’t, but it feels necessary in a way. Who knew writing in a warped stream of consciousness, not hindered by a character limit, could be so freeing for the mind? It’s not that deep, really, but I hope my sentiment comes across.
There were also going to be “development logs” for Idlenet, and believe me, I’m still working on that on the daily, whether online or offline. Instead, what has plagued the blog (and trust me I hate looking at the date history of each posts; a burst of pent-up writing followed by one long postmortem about a game that came out five years ago) are random drafts of posts I never get around to. It ended up being the exact thing that becomes of my pen-and-paper journaling but instead in stray Markdown or text documents scattered across my storage drives. For example, the Crackhead Jack retrospective post was the fourth or fifth draft for what was supposed to be released a month earlier on this website. I am unsure if it was the fifth or whatever since it ended in being “v4-final-final-F.md” or something of that sort when on my home documents folder.
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I keep up a different logging “system” with
usememos (essentially what replaced having my own
Discord server for posting random links or images or whatever) hosting it
myself for my own use, under a #blog
tag with pending ideas on what to write
about. Here’s a short list:
An addendum to the ‘closing the gap’ post since discovering Gran Turismo 4: Spec-II, a fan-made mod improving many gameplay aspects of GT4, the return of Genki’s Tokyo Xtreme Racer on Steam, and playing some other indie racing games
Streaming shadPS4 and Bloodborne to my Steam Deck using Sunshine and Moonlight because I was too lazy to get the game working on the Deck itself
Getting Japanese subtitles and audio to play by default for anime and movies on Jellyfin while defaulting to English for everything else — this one is still in the oven because the script I wrote that used mkvtooledit is dogshit and only suits my specific use case
Font rendering on Linux at 1080p: it sucked and looked too thin, and I wanted it to instead emulate how macOS did it at non-Retina DPI. This seemingly got fixed at some point in KDE or something and I changed fonts to GNOME’s new Adwaita Sans, and it solved all of my problems
Complaining about game wikis and early reliance for it on games like Minecraft, and like every idle game ever. I’m going to wrap this one (the wiki part) into a development log instead, and I don’t feel like writing a Minecraft-related post with how there seems to be a new video essay about how the game is in decline every week on YouTube
A post about Deadlock, IceFrog’s latest MOBA joint at Valve that had a really big hype phase in the fall of 2024 when the forums and playtesting opened up. I got really into that game, but fell out of it and back into fighting games. I hope you, the reader, don’t need me to elaborate on that one further
Tekken 8 and how it sucks actually. They killed Lee. The latter half would be a hopium post for the upcoming Virtua Fighter game headed by RGG Studios. I just came up with this one just now writing this draft about drafts
Please accept that as a roadmap for what I might write about that’s not Idlenet-related. On the topic of Idlenet, I had a post planned for April Fools that was written in the style of Renata Adler’s Speedboat, which I had just finished reading and really enjoyed. It is a stream of consciousness type novel with what feels like no plot, and is told in a fragmentary style. It felt fitting given the gap between this post and the last log in August. At the same time, I thought it was especially funny to write a large section of it in a breathless, comma-only, non-punctuated style a la Saramago, because it gave the draft a certain pace to it that I really enjoyed and thought was funny to try and read as someone who is trying to get a half-decent explanation on how to quickly get a game window integer scaled with a library. That will still get posted, trust me. Maybe on the fifth or sixth draft I’ll nail my best impression of their voices in writing, or offer a really dumb take on their writing styles myself. I will let you, the reader, decide.
In the end, I’ll try to have far shorter blog posts, because not everything needs to be a long thinkpiece or novel. Maybe I’ll drop some links or other interesting bullshit I find cool online in a shorter post, much like how Michael J. Tsai or John Gruber of Daring Fireball does it. Anyways, that’s why there’s hardly any posts. Also I’ve been swamped with other external factors, but I’m not asking for your pity. I might start posting on Bluesky when a new post is published, but that platform is so hit-or-miss for me I might hold on that until the content on here gets a bit more meat on its bones. Something new I am also including is the /now page, cuz I think it’s a cool idea and adds an extra link to the navbar.
comments? kirby(a)onlytomorrow.net