This page is inspired by many /now pages on other personal websites.
oct 2025 edition
i’m slowly continuing working on Idlenet, my next game, which is an idle/incremental merging game made with LÖVE in lua

more reorganizing continues as i “optimize” how i format some game structures for making saving/loading as smooth as possible. hopefully just gonna have it work like browser idlers for easy clipboard import/export. i probably should have started this earlier but oh well, it will highlight any shitty aspects of my game logic
a lot of the midgame is being smoothed out now and the game is getting very close to having source available. i will probably soft-announce the game in early access around a steam next fest, we’ll see…
maybe i’ll have or maintain an ongoing doc for idlenet spec but that’s for when i have more than like three devlogs written haha
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| (almost 500 commits now since starting the repo in 2022! and the game’s still not done!) |
for games i am playing and not making, check out my backloggd, i swear i’m keeping it up to date
i’m still undecided on if i should archive previous entries for this page. probably not though, i can just look at the git history
comments? kirby(a)onlytomorrow.net