This page is inspired by many /now pages on other personal websites.
new year edition
progress on my next game Idlenet, an idle/incremental merging game made with LÖVE in lua, has been steady. for the latest developments, please read the newest development log!

a lot of the midgame is being smoothed out now and the game is getting very close to having source available. i will probably soft-announce the game in early access around a steam next fest, we’ll see…
maybe i’ll have or maintain an ongoing doc for idlenet spec but that’s for when i have more than like three devlogs written haha
![]() |
|---|
| (almost 500 commits now since starting the repo in 2022! and the game’s still not done!) |
for games i am playing and not making, check out my backloggd, i swear i’m keeping it up to date. some “highlights” lately:
(honorable mentions)
for the dozen or so fans of my previous game, there’s also a second game/project i’ve been “secretly” working on since october, still in the prototyping stage, and it’s a spinoff set in the crackhead jack universe. i really doubt i’ll announce more publicly this year, but who knows? maybe when i clock in 200+ hours in aseprite or something
comments? kirby(a)onlytomorrow.net